Ready Player One is a 2018 dystopian and esoteric film produced and directed by Secular Zionist Steven Spielberg. The film is based upon the dystopian novel of the same name by Ernest Cline. The film differs in numerous places from the book in order to accommodate more occult style elements. The film takes place in the year 2045 to coincide with the hypothetical Singularity. Eurocentric Zionist and transhumanist proponent Ray Kurzweil is anticipating the coming birth of a super intelligent AI (ASI) called the Singularity, which may help usher in the authoritarian nightmare of man versus machine, similar to the conception of Skynet depicted in the Terminator film series, or the robots shown in the Matrix films. Kurzweil is a public advocate for the transhumanist movement and believes that in 2045 an advanced technological event will mark the age of “Spiritual Machines”, or in coded terms demonic entities possessing the so-called Matrix as “Ghosts in the Machine”, possibly leading to the imprisonment of humans and eventual decline of mankind. Thus in 2045 human civilization may face some sort of unfathomable transformation which the Singularity will trigger due to a rapid growth in technology and artificial intelligence. Numerous MSM sources such as TIME, are pushing for this agenda to become reality.
“The Singularity (of 2045) will allow us to transcend these limitations of our biological bodies and brains … There will be no distinction, post-Singularity, between human and machine”. – Ray Kurzweil, Google Transhumanist
“Because most people aren’t spending a lot of time right now worrying about Singularity they are worrying about “Well, is my job going to be replaced by a machine?” – Barry Soetoro (Obama)
Hero Quest For A Holy Grail
In the film the year 2045 depicts a humanity on the verge of collapse in a dystopian world where virtual reality meets a prison system of servitude debtors to Innovative Online Industries (IOI), headed by the authoritarian Nolan Sorrento. Wade Watts is the films hero and akin to the character of Neo in the Matrix films. Watts avatar is called Parzival, based on the medieval Arthurian hero of the same name, and written in 13th century Germany. In that novel, Parzival sought out a physical and spiritual quest for the Alchemical stone, or Philosophers Stone, sometimes called a Holy Grail quest. The quest required Parzival to wander in vain for five years before discovering the true meaning of the Grail. In the film three hidden keys were left in the virtual world of the OASIS, in which our hero has searched in vain for five years without any luck. The three ‘Easter Eggs’ or keys, were placed by founder James Halliday, who via a posthumous recording announces a contest rewarding ownership and control of the world of OASIS to the winner who locates the final key.
The Keys To Solomon & Multiple Reality
In the book, finding Halliday’s keys will unlock a specific gate revealing its own test. They are the copper key, the jade key, and the crystal key. Each key opens a specific gate. The keys to gateways is also a type of allegory for an esoteric ritual at work. In the field of mysticism the next level of consciousness can be awakened via opening a pathway with some type or form of key.
Sometimes a magician will liken these keys to hexcraft – the numbers of course bearing the pattern of 6. In films such as: Oblivion, Star Wars Revenge of the Sith, Den Brother, and even Ready Player One, the number 6 appears to indicate the baddie or villains “true persona” or Gematria. We see this pattern of 6 and 66 in the film with the IOI company shills known as ‘Sixers’. Some are prisoners while others are employees keeping the “players” within a prison, both figurative and literal, under the control of IOI. In Simple Gematria the ‘Curse‘ equals 66.
The name IOI can be read as 101 as well, which also holds the hidden allegory for the sixth planet Saturn in esoteric terms (more on that later), and Room 101 is from George Orwell’s dystopian novel 1984. Orwell named Room 101 after a conference room at the BBC Broadcasting House for news and propaganda programming. Room 101, is introduced in the climax of Orwell’s novel, as the basement torture chamber for mind control in which a prisoner is subjected to his or her own worst nightmare, the object of which is breaking down their resistance and control of their free will. In the film The Matrix, our hero Neo is decoding and searching for the esoteric knowledge of Morpheus from room 101 in order to break free his “prison” and become the savior of reality. This self-realization and enlightened awakening within is referenced in the works of the Gnostics and is also found in the film Ready Player One through the quest of Parzival to save reality from the OASIS. The OASIS is not a utopian land of freedom, but rather a virtual prison, because it is not true nor real but rather a fantasy. When read as 101 the name IOI takes on further symbolism.
THE TWO PILLARS IOI
Within the nature of numerology and occult practice the number 0 is the factor of the “Prime Creator” or Demiurge. Thus the creation is likened to an EGG, or displayed as a zero for both creation and infinity. Gnostics depicted this 0 in artwork that likened it to the “serpent with the egg”, and in the film we are even given this imagery. The creator of OASIS is the films ‘Prime Creator” who holds the “Solomon Key” to a hidden truth as well as represents the Gnostic Demiurge. The number 101 is an important number in Freemasonry, because it “represents the Temple of Solomon’s two pillars, Boaz and Jachin, (1’s) accompanied by the central Brazen Sea (0), forming the “101”, which literally symbolizes the entrance to the Holy of Holies, or figuratively signifies the beginning of one’s esoteric and gnostic journey to self-actualization. In the film we learn that the two pillars of the OASIS are James “Anorak” Halliday and Ogden “Og” Morrow, the symbolic Boaz and Jachin for the sake of duality. While their “Holy of Holies” is their love of Kira.
The Key of Solomon is a mythical document, likely dated from the 14th century, which includes conjuring and invocations for the control or use of spirits and demons. In the film people choose to inhabit the vessels of avatars, some of which are demonic. The populace has given up much of their free will in order to inhabit the lives of these vessels. The real world issues of their world have been abandoned in the film in favor of living out the fantasy realm of a digital Oasis, or Matrix. When some players lose their digital currency or digital gear they purchased or acquired in the OASIS they may decide to take their lives in reality.
By The Numbers Gematria:
In English Gematria “A Keys of Solomon” = 1110, & “A Key of Solomon” = 1110 (Reverse Sumerian).
In English Gematria “AI And A Singularity” = 1110, & “Matrix + OASIS” = 888
Parzival = 666 (Reverse Sumerian)
The next allegory hidden here is that of the ‘Cave of Plato’. In the Allegory of the Cave, Plato distinguishes between people who mistake sensory knowledge (the OASIS) for the truth (Reality & Love) and people who really do see the truth – (our hero Wade Watts).
“Halliday was a closed-off man, in his early years awkward and disinterested in the full ramifications of his creation, while later in life lonely and regretful. As such, the quest was made after he learned of his imminent death – possibly due to a terminal illness, suggesting lost time – as a way to find a suitable successor. He’s not looking for the best player per se, but someone with the “traits” worthy of ruling the OASIS. As he says in his own eulogy, the keys can only be found by going into his mind – which he handily created as a physical library – so, while the challenges have some genuine, well, challenge to them, each represents something more.” – Alex Leadbeater, Screenrant
James Halliday had a love interest in a woman named Kira, while outwardly in love with her he could never find the courage to ask her out. In the film Halliday regrets not understanding “true love” and his inability to kiss Kira. Halliday is put at odds with his best friend Og, who later marries Kira. In symboic terms the Halliday figure whose avatar is called Anorak, becomes self aware of his faults in relying heavily on the “dream world” of the OASIS, while neglecting to follow his heart and true love. Thus like the Demiurge of Gnosticism, Anorak comes to loathe his creation. Anorak holds the key to this knowledge for Parzival.
The virtual world of Ready Player One represents a blending of two worlds in a collective arrangement. This pathway revealed in the film is suggesting that society has morphed into a new blend of social norms that have found cultural common ground amongst all individuals in the setting of 2045. This type of ideology is also known as the ‘Collective Consciousness’. The term was introduced by the French sociologist Emile Durkheim in his ‘Division of Labour in Society’ in 1893.
“The totality of beliefs and sentiments common to the average members of a society forms a determinate system with a life of its own. It can be termed the collective or creative consciousness.” – Emile Durkheim
In the film the society depicted is one dominated by “thinking” and puzzle solving gamers (including gunters), influenced heavily via pop culture, symbolism, and tropes largely crafted in the 1980’s and 1990’s. The social network of these groups shows almost no capability to defend themselves in the real world, beyond the mayhem and violence they can indulge in within their fantasy ‘Matrix Oasis’ – a “safety net” existing only in virtual reality. In the film’s conclusion the populace fear the gun that is brandished by the villain Sorrento, yet they out number him by the hundreds. This is an example of how a society, such as one composed of the ‘Geeks & Gamers’ culture shown in the film, can become conditioned to behave in a docile manner that is reflective of an entire population. Utilizing this curriculum, sociologists Burns and Egdahl compared the Jewish populations that survived during World War II to those that did not with the concept of “collective consciousness”.
In the George Orwell dystopian novel “1984“, Orwell terms this atmosphere of shared responses as a type of “thinking”, later coined ‘Groupthink’ by William H. Whyte Jr. who derived the term from the book, and popularized it in 1952 in Fortune magazine. In “Ready Player One“, independent and critical thinking are conducted via the ‘gunters’, while group puzzle solving, another form of conditioning, is required within the corporation of IOI. In addition, the dystopian society of “Geeks & Gamers” cannot physically overcome the threat of Sorrento, despite him being a singular figure. This type of authoritarian oppression is exactly what director Steven Spielberg and numerous Hollyweird elite are hoping to see achieved within our society.
Anti-Gun Crusade & The Next Holocaust
“Until America, door to door, takes EVERY handgun, this is what you’re gonna have. It’s pathetic. It really is pathetic. It’s sad. We’re living in the Dark Ages over there.” – Sylvester Stallone
At the premiere of Ready Player One director Steven Spielberg spoke out against gun ownership later vowing to donate $500,000 towards anti-gun efforts. Spielberg attended an anti-gun rally in Washington along with 200,000 persons, like Stallone many were demanding the Government remove all guns, while others held up anti religious signs. Fake news supplier USA Today gleefully reported that organizers of the same march claimed there were some 800,000 attendees. The same alleged number of attendees which was rebuked via the mainstream media coverage of Donald Trumps first presidential inauguration.
“Maybe high school students can do something about gun control… But we were so proud of every speaker, and Emma Gonzalez’s six-and-a-half minute silence was profound. Everybody was crying.” – Steven Spielberg
The number six utilized in Spielberg quote is an esoteric clue to the true nature of the anti-gun elite. Like the vile corporate Sixers in the film, it represents a false agenda built on the hopes of establishing a new authoritarian world order. Spielberg is a gun enthusiast himself and member of a gun club, but ownership of guns for the public is not something the elite approve of. In this instance the elite hold a view that guns are OK for US not for YOU. Spielberg owns a large collection of guns including an engraved Fabri shotgun, valued at nearly $90,000. The Sixers in the film encroached upon the rights of OASIS users to enjoy the gaming platform freely without being controlled or misguided. The shills of IOI wanted to maintain “control” over the populace and condition them to consume services and goods at a cost to their real world freedoms. In fact the film goes so far as showcasing a debtor’s prison where indebted slaves mine for crypto currency or plant digital mines. This is the type of control Spielberg and his fellow elite both envision and hope for us. Spielberg has a long history of inserting/dropping the number 6 into his films and quotes – or hexcraft Easter Eggs. Something which was noticed by actor Crispen Glover, famous for playing the father of Marty Mcfly in Back to the Future.
“Does Steven Spielberg hold the same values I wish upon myself? Does the mind of this grinning, bespectaled, baseball-capped man entirely reflect this culture?” “When Steven Spielberg clutched his Academy Award for Schindler’s List, saying it’s for the “six million,” was he speaking of a quantity of people killed, or the quantity of dollars poured into his bank account?” – Crispen Glover
Technology Leading To Enslavement
“The telescreen received and transmitted simultaneously. Any sound that Winston made, above the level of a very low whisper, would be picked up by it. There was… no way of knowing whether you were being watched at any given moment. How often, or on what system, the Thought Police plugged in on any individual wire was guesswork…. You had to live — did live, from habit that became instinct — in the assumption that every sound you made was overheard, and, except in darkness, every movement scrutinized.” – George Orwell, 1984
The very aspects of technological terror that were demonized in dystopian works of fiction are now a reality praised via the elite and consumed via a gullible public. Through works such as Fahrenheit 451 and 1984, we are warned of the abuse of power that technology can produce. Yet companies such as Google and Amazon are pushing us ever closer to a dystopian nightmare.
So-called smart electronics with voice recognition found in television sets and AI capable equipment are monitoring numerous homes, all with the hidden ability for spies to hear and record everything in your house. Companies such as Google and Facebook have hidden arrangements with government bodies that allow them to share client information with spies. The NSA can unilaterally access data and perform extensive, in-depth surveillance on live communications and stored information with examples including your email, video chat, photos, VOIP (Skype), file transfers, and of course social networking details (Facebook,Instagram,Twitter).
In a 2008 appearance on the ‘Tonight Show” with Jay Leno, actor Shia LaBeouf described his encounter with a shadow government FBI consultant for the film ‘Eagle Eye’.
“He told me that one in five phone calls that you make are recorded and logged,” LaBeouf said. “And I laughed at him and THEN he played back a phone conversation I’d had two years prior.”
Controling The Mind Breaking The Will
In Orwell’s “1984″, the handler of Winston is O’Brien, a behind closed doors member of the elite and practitioner of harsh mind altering programming techniques. The fictional O’Brien is a prototype of real world CIA ‘Black Sorcerer’, Sidney Gottlieb, a Eurocentric Zionist and magician who operated the mind control program MK Ultra in an attempt to produce human assassination drones.
“The intentional result of such interrogation is today’s postmodern thinking: no certainty, no truth, no absolute moral standard…. Any new or evolving “truth” is determined by group consensus — through the Media or through small groups led by a trained facilitator (a nicer version of O’Brien) who creates a safe place and becomes your friend and confidante as well as trainer. Individual thinking is out! Group think is in! Only its synthesis is acceptable!” – Crossroad.to
The white rabbit is a symbol that Neo, like everyone else in the Matrix, is under mind control. In the film Ready Player One the home of Wade Watts features numerous checkered patterns, and a poster of the Psyche Butterfly, symbolising mind control. The wallpaper is designed with the hexagon for more occult number 6 symbolism. A box with the visible IX is shown for the number 9, while there are also two crosses of Christ for the number 11 – 9/11. In the Matrix, the passport of Neo expires on 9/11.
Occult symbolism in scoreboard – 9-01-11 for 9/11
The 5th Age & The Duality of IOI
Another hidden aspect of this film is the allegory for reaching completion of a ceremony or ritual consists of including five figures. These five figures are the heroes of Ready Player One, they include Parzival, Artemis (Art3mis), Aech (H), Daito, and Sho – the “High Five”. These five figures also are a type of homage to the five-year span that the Knight Parzival spent wandering in vain. In computer language, 101 is binary for the decimal value number 5. This relates to the film as Anorak has been dead for five years and for this same amount of time no one has located his hidden keys until the “High Five”. While in The Matrix Zion was destroyed 5 times and Neo is the sixth incarnation of The One. According to certain spiritual teachings, the Earth was “cleansed” 3 times and currently resides within the fourth and final stage in the process of transitioning to the Fifth Age.
The figures of the vile corporation of IOI are usually dressed in the type of black and white/gray colors representing checkered symbolism which is used by the upper elite during hidden ceremonies such as those conducted at Bohemian Grove and Skull & Bones ritual. The computer codes 1 and 0, which are symbolic of the IOI for 101 in the films Ready Player One and The Matrix, represent on and off, or the color pattern of white and black. The colors white and black are important checkered colors in Freemasonry. These two colors represent polarity (positive and negative) and the duality of the cosmos, or ability to access to negative spirtual energy for material gain.
The above image is a reenactment of the rituals of the Bavarian Illuminati, take note of the six figures walking in circle on the checkered floor around their victim. In the center of this occult ritual are the candles. Numerous European elites performed such rites under the leadership of the Illuminati in both France and Germany. Elements of these rituals would find their place in the life of upper tier Elite in the USA.
THE KNIGHTS of SKULL & BONES / THE KNIGHT PARZIVAL
Skull & Bones elite, wearing robes which formally belonged to members of the KKK, now colored in black and with the inscrption of ‘ONE’, representing the goal for a one world order. A variation of the modern-day Illuminati, the Skulls are shown here holding the severed skull of American Indian chief Geronimo. Prescott Bush, Grandfather of President George Bush, belonged to a group of 6 occultist Yale students, ‘6 Crow’, who robbed the grave of Geronimo while they were stationed at Ft. Sill in Lawton, Oklahoma.
“..the flesh melts away to reveal the bone and strong face..” – Yale Bonesman, 1918
The elder Bush sawed off the head of the chief, then when they returned to base proceeded to douse his face with acids until his flesh melted away. Grave robbing, such as the act committed by the elder Bush, is a common ritual for the Elite and has been practiced on numerous occasions. Yale elite, such as the Skulls, are said to keep numerous human trophies, mostly bones of children.
“The skull of the worthy Geronimo the Terrible exhumed from its tomb at Fort Sill by your club and the Knight Haffner is now safe inside the Tomb, together with his well-worn femurs, bit and saddle horn.” – Yale Bonesman, 1918
Calling themselves ‘knights’, members of the Skull and Bones liken themselves to the hidden order of the Knights Templar, and to the legends of the Arthorian age such as found with Parzival.
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