Stranger Things – Gematria Study & Illuminati Symbolism

Stranger Things Red Vs Blue Poster

Sci-Fi Thriller Stranger Things Features Many Esoteric Tropes. Poster Includes The Classic Red Vs. Blue Trope

Symbolism of the esoteric variety, is willfully placed in works of entertainment and intended to be understood by a small group of individuals capable of recognizing and interpreting the hidden meaning or occult symbolism depicted.  Various films, television programs, and even sci-fi series (such as Stranger Things) will feature interior or hidden elements including: Easter Eggs, Metaphors & Allegories, and Illuminati or Esoteric Symbolism.

Esoteric symbolism of a numeric variety is displayed in a wide form of popular media. The general public may find it rather confusing or too obscure to notice off hand. However, after familiarizing yourself with the numerical or esoteric scheme you may find it easier to decipher and spot the hidden symbols so meaningful to the Elite/Secret Societies.

Stranger Things Gematria Study

Stranger Things is a 2016 science fiction thriller series created by Matt and Ross Duffer (known as the Duffer Brothers) for Netflix. The show was released online by Netflix on July 15, 2016 and features several esoteric or occult themes which have become common place in most high budget fare.
Stranger Things is a combination of the science-fiction and thriller genre, featuring a group of charismatic pre-teen boys and a mysterious telekinetic girl. The series is set in the fictional town of Hawkins, Indiana during the winter of 1983.

The majority of the series features scenes, locations, and names as homages to popular sci-fi, horror, and teenage genre films of the 1980’s.

In addition to the naming scheme of the series, the characters of the show are split into three categories based upon a genre of 1980’s film.

“We follow three different generations: kids, teens, and adults. We like to think of each of these generations as existing in a different 80s universe. The adults are in a Spielberg film — these imperfect individuals who slowly but inevitably come to realize that something very extraordinary is taking place around them. The teens are in an 80s horror film like Halloween or Nightmare on Elm Street, where the pains of high school and the loss of innocence is juxtaposed with supernatural evil. And the kids are in a Stephen King novel, like Stand by Me or It: nerdy outsiders from a small town who have to band together to face this terrifying horror.” – Matt Duffer, Director of Stranger Things

Stranger Things Hawkins Indiana

Stranger Things Fictional Town Of Hawkins Indiana – Paying Homage To Indiana Jones & Joe Dante TV Series Eerie Indiana

Stranger Things Hawkins Indiana

The producers of Stranger Things originally intended the series to be based in New York and filmed around Montauk – the original title / location of Stranger Things. Montauk was to play as the back drop for the Jaws inspired ‘monster’ story that features prominently in Stranger Things.  The character Quint from the movie Jaws, played by Robert Shaw, was based on Frank Mundus, a shark hunter from Montauk.

“Stranger Things’ original title was Montauk, named after the sleepy fishing village on Long Island’s easternmost tip. Among so many tales, local lore tells of young boys being abducted and forced to participate in an assortment of psychological and paranormal experiments on a nearby secret military base, including time travel, telekinesis, teleportation and mind-control (the 1992 book The Montauk Project: Experiments in Time documents some of these studies, as does its independent film adaptation, 2014’s Montauk Chronicles). “ – Long Island Press

Montauk Project Hawkins Stranger Things

Stranger Things Series Takes Place In Fictional Hawkins, Indiana – Allegory For Montauk, New York & The Montauk Project

According to theorists the US government operated a controlled facility for mind altering studies and human experimentation at Montauk, New York during the late 1960’s to early 1970’s. Today the Montauk legends are often dismissed as a form of government propaganda (known as disinformation) used at the time to cover up suspected weather manipulation experiments that theoretically led the US to possess geo engineering technology (or weather creation satellites). The topic of weather manipulation will be prominently featured in the 2017 film Geostorm, written and directed by Dean Devlin, and centered around a satellite designer (Gerard Butler) who tries to save the world from an epic storm caused by climate-controlling satellites. The Montauk legends, however, regarding child experimentation have all the aspects of real-world events surrounding the MK-Ultra project of the CIA. In English Gematria the words “An MK-Ultra” are equal to 666.

An MK-Ultra = 666 

In the aftermath of World War II, thousands of scientists and Nazi elites were brought to the United States and employed in the Office of Strategic Services (OSS) and later by the CIA. Many of these individuals remained sympathetic or loyal to the Nazi party and are believed to have even participated in human torture and trauma induced mind control programs of the SS. The US created false employment and political biographies for the scientists in order to circumvent President Truman’s anti-Nazi order (as well as the Allied Yalta & Potsdam agreements). Operation Paperclip was the clandestine title for this operation and is shown in the films ‘Captain America – The Winter Soldier’ & ‘Shutter Island’. As part of Operation Paperclip, former Nazi’s also held high-ranking positions at NASA and the US Air Force.

Stranger Things - Dr Brenner Mk Ultra

Stranger Things Features MK Ultra “Papa” Dr. Brenner – An Homage To Real CIA “Black Sorcerer” Sidney Gottlieb, Creator Of MK Ultra, & Josef Mengele

Eurocentric Zionist Sidney Gottlieb (born Joseph Scheider) joined the CIA at age 33 (a number of great import to upper tier Masonic/Illuminati types) where he became known as the “Black Sorcerer” and “Dirty Trickster”. Gottlieb studied the works of Josef Mengele (a so-called Nazi ‘Mad Scientist’) as well as the human experimentation files recovered from Nazi concentration camps (also shown in the film Shutter Island). In the 1950’s Gottlieb developed a sophisticated mind control program for the CIA titled MK-Ultra.

“Set in November 1983, Stranger Things takes us to the small, bucolic Indiana town of Hawkins, a town which also plays host to a secretive U.S. Department of Energy laboratory (a toxic mix of CERN, DARPA and the Stanford Research Institute, to quote Jay Dyer) where the locals think “space weapons” for “Reagan’s ‘Star Wars’” program are being developed.”

Hawkins, Indiana serves as the fictional setting for a dark military operation that is covered up via the Department of Energy. The expansive gated facility of the Hawkins National Laboratory in Stranger Things is used to conduct an MK-Ultra child abuse campaign, all while quietly located within a suburban surrounding. The locals of Hawkins avoid the complex and do not question its role in their community, believing that the US is conducting research into weapons to defeat the Soviets – the Star Wars program.

Stranger Things - Chapter One The Vanishing Of Will Byers

“Chapter One: The Vanishing of Will Byers”

The series opens on November 6, 1983, at US Department of Energy – backed Hawkins National Laboratory, as a scientist is chased by an unseen force, but is ultimately taken. Here the producers leave a numeric clue to the identity or aspect of a character later introduced in the series as 011 (El / Eleven), just as the wintery setting opens the series on the 11th month in the year. However, the number 11 and the number 5 will play a significant role in the series as shown in later episodes. The second factor to notice is the setting of the series begins in an energy lab, power and forces of energy are going to be on display throughout the series.

In English Gematria “A God Particle” = 666

The setting of the series in the fictional town of Hawkins appears to be a small homage to noted Eurocentric physicist Stephen Hawking, a proponent of the M-world theory, a concept involving our known universe existing within 11 dimensions, including a dimension of time and three familiar spatial dimensions. This modern day concept is actually based on several ancient conceptions of matter and spatial realities, including the mythical variation of the 3 world dimension reality that was briefly mentioned in the epic poem Thebaid. The Hawkins National Laboratory is reminiscent of CERN and the use of the Large Hadron Collider (LHC), technology supposedly being used to find evidence of the multiple universe theory (M-World) as well as the discovery of the elusive Higgs boson, “a God particle”.

“In M-theory physicists assume there are 7 additional spatial dimensions. Thus in M-theory you would need a grand total of 11 numbers to uniquely specify a location in spacetime. These additional 7 dimension are not equal to the regular 3 spatial dimensions in one important aspect; they are curled into small loops. This makes them periodic (if you walk in their direction you will after a while end up where you started), and they are very tiny.” –, What Are The 11 Dimensions of M-Theory

Stranger Things - Demogorgon

The Group Of Four Summon ‘Demogorgon’ During A Game Of D&D – An Allegory For The Biblical Beast of The Abyss (The Owl – An Occult Allegory For Hidden Murder)

“Something’s coming. Something hungry for blood. IT is almost here”

Immediately following the incident at Hawkins Lab, we are shown a 1980’s suburban home and introduced to a group of four pre-teenage males playing a campaign of the role-playing fantasy series Dungeons & Dragons. Here the producers have created a pairing of elements (such as found in the Tarot) between players and their respective gaming piece (in occult terms known as their alter or other self). Each child in the series represents a certain aspect or persona of classic characters from the Dungeons & Dragons RPG. The children collectively represent an allegory for the genre of horror writer Stephen King, in particular his works “It”, and “Stand By Me”.

“And the kids are in a Stephen King novel, like Stand by Me or It: nerdy outsiders from a small town who have to band together to face this terrifying horror.” – Matt Duffer, Director of Stranger Things

Stranger Things - Dungeons And Dragons

Left To Right: Mike, Lucas, Will, Dustin, 011/El


“In D&D there are a bunch of different base character classes and once you take a look into the traits of each of the D&D characters, it seems as though the roles of many of the characters in Stranger Things were modeled on one of these classes. Thanks to Redditors thenewtbarron and pcapdata we have a pretty good rundown of what class the youngest characters embody:

  • Mike = Paladin. A paladin is a fighter who acts in the name of good and order (Mike is the Dungeon Master in the show, but in character he’s a paladin).” –

Michael “Mike” Wheeler, the son of Karen Wheeler and younger brother of Nancy Wheeler, is one of the three friends to Will Byers. He is very dedicated to his friends and a leader amongst the group. The character of Michael also serves as a hidden allusion to the Biblical archangel Michael. The origin of all names that include ‘EL’ (as in Elohim) are of a very Biblical structure,  indicative of supernatural or unseen forces at work (scholars assume the word El was meant to indicate ‘power’). This naming scheme also plays of importance later in the series when the character EL is introduced.


Lucas = Ranger. A ranger is an independent and skilled hunter who uses their wilderness skills to hunt down enemies, this was shown when Lucas split from the group and undertook his own efforts to find the gate.” –

Stranger Things - Lucas Sinclair 1983

Stranger Things Lucas Sinclair = George Lucas + Sinclair ZX Spectrum

Lucas Sinclair, a bold and charismatic member of the group of four. Here the producers have paid homage to two popular icons of the 1980’s, firstly the name Lucas is in tribute to creator of the Star Wars saga, George Lucas, whose film ‘Return of the Jedi’ was released in the same year that Stranger Things takes place – 1983. Secondly the name Sinclair is a clever ode to the Sinclair ZX Spectrum, an 8-bit personal home computer released in the United Kingdom in 1982 and gaining numerous accolades by 1983, including the honor of Knighthood bestowed upon its creator Clive Sinclair in 1983.

“Will = Rogue. A rogue is very stealthy and good at hiding…” –

Will Byers, the younger brother of Jonathan Byers and the son of Joyce Byers. He vanishes into the “upside down”, after an encounter with the monster.

“Dustin = Bard. A bard has a great way with words, and is also very smart, and diplomatic. Dustin used these skills to keep the group united and focused many times.” –

Dustin Henderson, part of the original group of three friends that include Mike, Will, and Lucas. He is a fan of comic books, such as the X-Men, and is a very logical boy. He doesn’t have his permanent front teeth because he has cleidocranial dysplasia, causing him to lisp.

Stranger Things - Aliens Are Demons

Stranger Things The Demogorgon 

The name Demogorgon first appeared around 400 AD, used to describe the demonic prince or supernatural authority of the chaotic underworld (Ether) who was known to the Gnostics as the Demiurge (Freemasons call him G.A.O.T.U). This being, whose very name was taboo to speak, represented the power or authority on behalf of Satan, as head demonic presence, who could enter ones dreams from the Abyss during the occult period of rest psychologist refer to as Dreamscape.

During the fourth century AD, Lactantius Placidus, a Christian scholar, wrote a commentary on the epic Latin poem Thebaid (Latin: Thebais), a work authored in dactylic hexameter by Roman poet Publius Papinius Statius. Placidus commentary would become the basis for the misidentification by an unknown copyist with the name of the ‘demiurge’ substituted for the conflated (possibly invented) name of Demogorgon. Since the name had not appeared in any Christian, Pagan, or Gnostic works prior, a modern interpretation would suggest that the copyist derived from a combination of the words daimon, meaning demonic entity, the word gorgon, meaning witch, (or possibly Goran, meaning mountain man), thusly creating the Demogorgon.

The Thebaid, by Statius, consisted of 12 books dealing with the Theban cycle, a mythical history of the city of Thebes. Statius partially based his epic on an earlier lost work, also called ‘The Thebaid’, which was written around 500 BC and attributed to the Greek poet Homer. The 12 books of Statius are designed in order to complete the hexcraft pattern of 6+6, or the common occult trope of 66 symbolism. The poetic rhythmic scheme is fullfilled by utilizing “heroic hexameter”, or 6 feet of poetic lines to create, as in to ‘hex’, the readership under the power of the number 6.

During this same period the power of the number 33 (as 3 + 3 = 6) was given to the corpus of 33 hexamter poems, recited by poets and priests during pagan festivals honoring ‘other gods’. The power of the number 6 was associated to the invention of writing (numbering an alphabet – Gematria) and creating of spells or magic, thus hexameter was attributed to Hermes, the god of all magika, whose name in Summerian was Lugalbanda – father of biblical King Nimrod (Summerian: Gilgamesh).

Below is the famous passage attested to ‘he who shall not be named’, the so-called demonic dream Archon who was given the confalted title of Demogorgon.

“I warn you! I can vent my wrath too. I know the unspeakable name whose saying all of you dread, even the witch Hecate I can confound, I didnt fear Thymbraen, or the high lord of the triple world. He who may not be known. Yes, HIM – but I am silent; peaceful old age forbids.” – Thebaid, by Statius

“It is not clear whom or what Statius means by this mysterious phrase. Cf. Lucan, Phars. vi. 743, where a similar Power is appealed to. The Scholiast identifies with the Demiurgus, or Creator, who appears in some philosophical systems (Orphic, Gnostic, Plato’s Timaeus), but more probably Statius is using the language of magical formulae, in which such invocations as “highest,” “greatest,” “king,” without any particular application are common. Cf. the Graeco-Egyptian magic spells cited by Wessely (Griech. Zauberpapyri, 1888), or by Eitrem (Pap. Osloenses, 1925). Typhon (=Seti) is frequently called on in similar language.” Commentary on Statius Thebaid

 Stranger Things - Key To Abyss Jim Hopper